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PC Gamer (Italian) 36
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PC Gamer IT CD 36 2-2.iso
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VIGDEMO
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data1.cab
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Assets
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spycam.e
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Text File
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1998-09-21
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3KB
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635 lines
int Initialize(string type) {
global real gInRadius;
global real gOutRadius;
global int gNetwork = 0;
global string gMessage = "dummy";
global int gLineOfSight = 0;
global int gOneTime = 0;
global int gTurnOff = 0;
global int gStartSound = 45;
global int gProgressSound = 36;
global int gEndSound = 45;
global int gActive;
gInRadius = 50.0;
gOutRadius = 90.0;
Reset("dummy");
}
int Reset(string dummy)
{
SetCollidableProperties(thisObject,1,0);
SetStyle(thisObject,2);
gTurnOff = 0;
gActive = 1;
IgnoreCollision(thisObject);
}
int startsound(string soundname)
{
gStartSound = GetSoundIndex(soundname);
}
int endsound(string soundname)
{
gEndSound = GetSoundIndex(soundname);
}
int progresssound(string soundname)
{
gProgressSound = GetSoundIndex(soundname);
}
int Pickup(string dummy)
{
gActive = 0;
ReturnValue(thisObject,0);
}
int Holster(string dummy)
{
ReturnValue(thisObject,0);
}
int GetActive()
{
ReturnValue(thisObject,gActive);
}
int Drop(string dummy)
{
gActive = 1;
SetCollidableProperties(thisObject,1,0);
SetStyle(thisObject,2);
PlaySound(thisObject,38);
ReturnValue(thisObject,0);
}
int network(string str)
{
gNetwork = Str2Int(str);
}
int outradius(string str)
{
gOutRadius = Str2Real(str);
}
int lineofsight(string dummy)
{
int value;
value = str2int(dummy);
gLineOfSight = value;
}
int Collidants(string dummy) {
int result;
map::iterator ix;
map::iterator iy;
map objInList;
result = 0;
if (gTurnOff == 0)
{
if (IsAuthoritative(thisObject) != 1)
return result;
objInList = Collisions(thisObject,1,1,0);
ix = begin(objInList);
iy = end(objInList);
if (ix != iy)
{
if (gOneTime == 1)
{
gTurnOff = 1;
}
PlaySound(thisObject,gStartSound);
SendMessage(thisObject,gOutRadius,gNetwork);
}
}
IgnoreCollision(thisObject);
}
int Colliders(string dummy)
{
map::iterator ix;
map objInList;
int value;
objInList = Collisions(thisObject,0,1,0);
for (ix = begin(objInList) ;ix != end(objInList); ++ix)
{
value = AddObjectTo(first(dereference(ix)),thisObject);
if (value != 0)
{
PlaySound(thisObject,35);
SetScale(thisObject,1.0);
break;
}
}
return 0;
}